2021-2022 Course Catalog

Immersive Media (IMM)

Students gain hands-on experience through intimate studio courses focused on prototyping, and collaborative design. Courses include topics in: 3D modeling, 3D landscapes, architecture, interior design, immersive design research, human centered design, interactive 3d engines, and finally, a capstone internship or co-op experience. Students can customize their education with electives in subjects including screenwriting, interactive animation, sculpture, landscape design, and many more.

Curriculum

+Required Courses

ENG105 First-Year Writing

This introduction to college composition covers analytical and argumentative writing, oral presentation, critical reading, information literacy, and academic integrity. The course employs active-learning pedagogy of discussion and dialogue and examines intersections of race, gender, class, ethnicities, and systems of belief through the lens of relevant topics. Students who need additional support with writing skills beyond what is normally covered in the classroom (based on a diagnostic writing exam required before matriculation) will require Supplemental instruction through the PACE Center. Students with transfer credits may meet the requirement for ENG105 with the transfer of a college-level composition course or AP/IB credit.

3
SDE101 Strategies for Success in College

SDE101 provides strategies to transition to the college environment, introducing the Chatham community, culture, traditions, and additional relevant topics. All students with first-year standing, regardless of transfer or advanced standing credits, are required to enroll during their first semester. Gateway and transfer students with 12 or more credits are exempt.

1
IMM103 Introduction to Immersive Media

Students receive an introduction to 3d modeling, programming, architectural and design theory, and start learning the skills and technology necessary to build immersive experiences.

3
IAR214 Digital Visualization I

This course explores design principles related to color theory, typography, branding, web design, print design and layout relative to portfolio design, interior design presentation, communication and development. This course also explores basic human centered design and product design principles as a basis for portfolio and visual design. This course is designed to aid and mentor students in assembling a design portfolio for their academic and professional work. Students will learn graphic design techniques for both print and web including basic tools in Adobe Creative Suite.

3
IMM202 Introduction to Game Design

Students learn software and skills to develop interactive experiences using game design, game engine software, design processes and a variety of technology. Projects will focus on using immersive, interactive, and game technologies to develop a range of experiences.

3
IMM215 Programming for Immersive Experiences

This course provides an introduction to programming for immersive experiences using real-time software and programming languages. Students will learn interaction scripting, game engine class structures, planning and documenting a significant programming project, learn to work on a programming project in teams, and learn to use industry standard development tools.

3
IAR260 Fallingwater Studio Residency

As a studio residency at Frank Lloyd Wright's Fallingwater, students develop and apply design thinking and visualization through the exploration and application of sustainable strategies, architectural theories, manifestos, and phenomenology. Student outcomes are the culmination of observations, hikes, lectures, reading, discussions, critiques and design charrettes resulting in a final presentation.

3
IMM220 Studio I - 3D Interfaces & User Experience

Students learn 3D modeling techniques for environment design, interface and user experience design, and prop design. Using both traditional desktop 3D modeling software and immersive 3D modeling software students will create a variety of 3D models and interfaces for use in immersive experiences.

3
CMP202 Introduction to Programming

An introduction to programming using C++ for students with no previous computer programming experience. Includes introduction to algorithms and object-oriented programming techniques.

3
IMM250 Human Centered Design

Students will learn the principles of human centered design in order to develop empathy for the people they design for. They will use HCD methods to generate ideas; build prototypes; share their designs; and create a project informed by their designs.

3
IMM240 Immersive Design Seminar

The Immersive Design Seminar explores the influence of other design fields and design practices on immersive design while examining current cultural, ethical, and social issues affecting immersive work.

3
IMM371 Studio III: Serious Play

Students will examine the uses of immersive media in the fields of education and training, utilizing game design methods and research. They will learn game design, advanced experience design, and instructional design through analysis of existing experiences and a series of practical group projects developing immersive experiences.

3
IMM406 Studio IV: Prototyping for Advanced Systems

Students will be given the opportunity to develop immersive experiences for high-end, experimental, and prototype equipment that is only available to students in this course and later studios. Students will learn how to work with complex immersive equipment systems and early access software in a collaborative studio environment.

3
IMM455W Studio V - Ethics and Access

This studio course explores the ethical and accessibility issues surrounding immersive technologies through the design and development of immersive experiences that seeks to address these issues.

6
IMM470W Immersive Design Research

This course gives students an opportunity to conduct research using human centered design methods and research methods to craft a plan for their final semester Studio VI course.

3

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